161 lines
4.5 KiB
JavaScript
161 lines
4.5 KiB
JavaScript
import assert from 'node:assert/strict'
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import { io } from 'socket.io-client'
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const SOCKET_SERVER_PORT = process.env.SOCKET_SERVER_PORT || '31873'
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const SOCKET_SERVER_URL = `http://127.0.0.1:${SOCKET_SERVER_PORT}`
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/**
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* 테스트에 사용할 유효한 50장 덱 URL을 만든다.
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*
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* @returns {string} 덱 등록용 결과 페이지 URL
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*/
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function createValidDeckUrl() {
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const cards = Array.from({ length: 13 }, (_, cardIndex) => ({
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imgSrc: `/ua01/TEST-${String(cardIndex + 1).padStart(3, '0')}.png`,
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Number: `TEST-${String(cardIndex + 1).padStart(3, '0')}`,
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count: cardIndex === 12 ? 2 : 4,
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color: 'Blue',
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trigger: null,
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}))
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const deckUrl = new URL('http://uniare.sori.studio/result.html')
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deckUrl.searchParams.set('series', 'ua01')
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deckUrl.searchParams.set('seriesName', 'Code Geass')
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deckUrl.searchParams.set('cards', JSON.stringify(cards))
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return deckUrl.toString()
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}
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/**
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* 연결 완료 또는 오류를 Promise로 기다린다.
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*
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* @param {import('socket.io-client').Socket} socket 확인할 클라이언트 소켓
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* @returns {Promise<void>} 연결 완료 Promise
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*/
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function waitForConnection(socket) {
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return new Promise((resolve, reject) => {
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socket.once('connect', resolve)
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socket.once('connect_error', reject)
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})
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}
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/**
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* Socket.IO 승인 응답이 있는 이벤트를 전송한다.
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*
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* @param {import('socket.io-client').Socket} socket 이벤트를 전송할 소켓
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* @param {string} eventName 이벤트 이름
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* @param {unknown[]} eventArguments 이벤트 인자
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* @returns {Promise<object>} 서버 승인 응답
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*/
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function emitWithAcknowledgement(socket, eventName, ...eventArguments) {
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return new Promise((resolve, reject) => {
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socket.timeout(3000).emit(
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eventName,
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...eventArguments,
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(timeoutError, response) => {
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if (timeoutError) {
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reject(timeoutError)
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return
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}
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resolve(response)
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},
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)
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})
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}
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/**
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* 게임 시작 이벤트를 한 번 기다린다.
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*
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* @param {import('socket.io-client').Socket} socket 이벤트를 기다릴 소켓
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* @returns {Promise<object>} 게임 시작 정보
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*/
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function waitForGameStart(socket) {
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return new Promise((resolve) => {
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socket.once('game:started', resolve)
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})
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}
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/**
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* 두 클라이언트의 방 생성부터 게임 시작까지 검증한다.
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*
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* @returns {Promise<void>} 검증 완료 Promise
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*/
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async function runIntegrationTest() {
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const firstPlayerSocket = io(SOCKET_SERVER_URL, {
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path: '/socket.io',
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transports: ['websocket', 'polling'],
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})
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const secondPlayerSocket = io(SOCKET_SERVER_URL, {
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path: '/socket.io',
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transports: ['websocket', 'polling'],
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})
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try {
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await Promise.all([
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waitForConnection(firstPlayerSocket),
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waitForConnection(secondPlayerSocket),
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])
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const createRoomResponse = await emitWithAcknowledgement(
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firstPlayerSocket,
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'room:create',
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)
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assert.equal(createRoomResponse.ok, true)
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assert.equal(createRoomResponse.room.players.length, 1)
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const joinRoomResponse = await emitWithAcknowledgement(
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secondPlayerSocket,
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'room:join',
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createRoomResponse.room.roomCode,
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)
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assert.equal(joinRoomResponse.ok, true)
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assert.equal(joinRoomResponse.room.players.length, 2)
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const validDeckUrl = createValidDeckUrl()
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const firstDeckResponse = await emitWithAcknowledgement(
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firstPlayerSocket,
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'player:register-deck',
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validDeckUrl,
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)
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const secondDeckResponse = await emitWithAcknowledgement(
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secondPlayerSocket,
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'player:register-deck',
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validDeckUrl,
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)
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assert.equal(firstDeckResponse.ok, true)
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assert.equal(secondDeckResponse.ok, true)
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const firstGameStart = waitForGameStart(firstPlayerSocket)
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const secondGameStart = waitForGameStart(secondPlayerSocket)
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await emitWithAcknowledgement(
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firstPlayerSocket,
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'player:set-ready',
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true,
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)
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await emitWithAcknowledgement(
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secondPlayerSocket,
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'player:set-ready',
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true,
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)
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const [firstStartPayload, secondStartPayload] = await Promise.all([
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firstGameStart,
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secondGameStart,
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])
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assert.equal(firstStartPayload.seat, 'player-one')
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assert.equal(secondStartPayload.seat, 'player-two')
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assert.equal(firstStartPayload.roomCode, secondStartPayload.roomCode)
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assert.match(firstStartPayload.gameQuery, /series=ua01/)
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console.log('Socket.IO 2인 방 통합 테스트를 통과했습니다.')
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} finally {
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firstPlayerSocket.disconnect()
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secondPlayerSocket.disconnect()
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}
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}
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await runIntegrationTest()
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