릴리스: v1.4.6 관리자 내부 명칭 정리 2차
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@@ -4,8 +4,8 @@ import Sortable from 'sortablejs'
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export function useAdminGameManager({
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api,
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toApiUrl,
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selectedGameId,
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selectedGame,
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selectedTemplateId,
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selectedTemplate,
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uploadFiles,
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uploadItemDrafts,
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thumbFile,
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@@ -18,15 +18,15 @@ export function useAdminGameManager({
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activeTemplateRequest,
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templateRequests,
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customItemModalOpen,
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customItemModalTargetGameId,
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newGameId,
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newGameName,
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newGameIsPublic,
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customItemModalTargetTemplateId,
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newTemplateId,
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newTemplateName,
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newTemplateIsPublic,
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clearPreviewUrl,
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resetFileInput,
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resetUploadState,
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refreshGames,
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closeGameCreateModal,
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refreshTemplates,
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closeTemplateCreateModal,
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resetMessages,
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success,
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error,
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@@ -59,7 +59,7 @@ export function useAdminGameManager({
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async function syncGameItemSortable() {
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await nextTick()
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destroyGameItemSortable()
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if (!gameItemListEl.value || !selectedGame.value?.items?.length) return
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if (!gameItemListEl.value || !selectedTemplate.value?.items?.length) return
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gameItemSortable.value = Sortable.create(gameItemListEl.value, {
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animation: 160,
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@@ -73,11 +73,11 @@ export function useAdminGameManager({
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chosenClass: 'chosen',
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onEnd: (evt) => {
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if (evt.oldIndex == null || evt.newIndex == null || evt.oldIndex === evt.newIndex) return
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const nextItems = [...(selectedGame.value?.items || [])]
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const nextItems = [...(selectedTemplate.value?.items || [])]
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const [moved] = nextItems.splice(evt.oldIndex, 1)
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nextItems.splice(evt.newIndex, 0, moved)
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selectedGame.value = {
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...selectedGame.value,
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selectedTemplate.value = {
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...selectedTemplate.value,
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items: nextItems,
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}
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},
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@@ -87,7 +87,7 @@ export function useAdminGameManager({
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function mergeRequestItemsIntoDrafts(request) {
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const requestId = request?.id
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if (!requestId) return
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const existingGameSrcs = new Set((selectedGame.value?.items || []).map((item) => normalizeDraftSrc(item?.src)).filter(Boolean))
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const existingTemplateSrcs = new Set((selectedTemplate.value?.items || []).map((item) => normalizeDraftSrc(item?.src)).filter(Boolean))
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const existingKeys = new Set(uploadItemDrafts.value.map((draft) => `${draft.kind}:${draft.requestId || ''}:${draft.itemId || draft.file?.name || ''}`))
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const nextRequestDrafts = (request.items || [])
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.filter((item) => item?.src)
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@@ -100,7 +100,7 @@ export function useAdminGameManager({
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sourceName: requestItemFilename(item),
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src: item.src,
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}))
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.filter((draft) => !existingGameSrcs.has(normalizeDraftSrc(draft.src)))
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.filter((draft) => !existingTemplateSrcs.has(normalizeDraftSrc(draft.src)))
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.filter((draft) => !existingKeys.has(`${draft.kind}:${draft.requestId}:${draft.itemId}`))
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if (nextRequestDrafts.length) {
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@@ -117,13 +117,13 @@ export function useAdminGameManager({
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uploadFiles.value = uploadItemDrafts.value.filter((draft) => draft.kind === 'file').map((draft) => draft.file).filter(Boolean)
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}
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async function loadGame(options = {}) {
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async function loadTemplate(options = {}) {
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const preserveUploadState = !!options.preserveUploadState
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resetMessages()
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if (!preserveUploadState) resetUploadState()
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if (!selectedGameId.value) {
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selectedGame.value = null
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if (!selectedTemplateId.value) {
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selectedTemplate.value = null
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savedGameItemOrderIds.value = []
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destroyGameItemSortable()
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return
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@@ -131,8 +131,8 @@ export function useAdminGameManager({
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try {
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isGameLoading.value = true
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const data = await api.getGame(selectedGameId.value)
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selectedGame.value = {
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const data = await api.getGame(selectedTemplateId.value)
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selectedTemplate.value = {
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...data,
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items: (data.items || []).map((item) => ({
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...item,
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@@ -142,16 +142,16 @@ export function useAdminGameManager({
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savedGameItemOrderIds.value = (data.items || []).map((item) => item.id)
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await syncGameItemSortable()
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} catch (e) {
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selectedGame.value = null
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selectedTemplate.value = null
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error.value = '템플릿 정보를 불러오지 못했어요.'
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} finally {
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isGameLoading.value = false
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}
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}
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async function createGame(options = {}) {
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const nextGameId = typeof options.gameId === 'string' ? options.gameId.trim() : newGameId.value.trim()
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const nextGameName = typeof options.gameName === 'string' ? options.gameName.trim() : newGameName.value.trim()
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async function createTemplate(options = {}) {
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const nextGameId = typeof options.gameId === 'string' ? options.gameId.trim() : newTemplateId.value.trim()
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const nextGameName = typeof options.gameName === 'string' ? options.gameName.trim() : newTemplateName.value.trim()
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const preserveUploadState = !!options.preserveUploadState
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resetMessages()
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try {
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@@ -162,7 +162,7 @@ export function useAdminGameManager({
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body: JSON.stringify({
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id: nextGameId,
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name: nextGameName,
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isPublic: !!newGameIsPublic.value,
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isPublic: !!newTemplateIsPublic.value,
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thumbnailSrc: activeTemplateRequest.value?.type === 'create' ? (activeTemplateRequest.value?.thumbnailSrc || '') : '',
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}),
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})
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@@ -187,11 +187,11 @@ export function useAdminGameManager({
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})
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}
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}
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await refreshGames()
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selectedGameId.value = data.game.id
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if (customItemModalOpen.value) customItemModalTargetGameId.value = data.game.id
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closeGameCreateModal()
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await loadGame({ preserveUploadState })
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await refreshTemplates()
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selectedTemplateId.value = data.game.id
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if (customItemModalOpen.value) customItemModalTargetTemplateId.value = data.game.id
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closeTemplateCreateModal()
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await loadTemplate({ preserveUploadState })
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if (!preserveUploadState && activeTemplateRequest.value?.id) {
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const sourceRequest = templateRequests.value.find((entry) => entry.id === activeTemplateRequest.value.id) || activeTemplateRequest.value
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mergeRequestItemsIntoDrafts(sourceRequest)
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@@ -254,21 +254,21 @@ export function useAdminGameManager({
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}
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try {
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if (!selectedGameId.value && activeTemplateRequest.value?.type === 'create' && !activeTemplateRequest.value?.targetGameId) {
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if (!selectedTemplateId.value && activeTemplateRequest.value?.type === 'create' && !activeTemplateRequest.value?.targetGameId) {
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const draftGameId = (activeTemplateRequest.value?.draftGameId || '').trim()
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const draftGameName = (activeTemplateRequest.value?.draftGameName || '').trim()
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if (!draftGameId || !draftGameName) {
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error.value = '먼저 신규 템플릿의 이름과 템플릿 ID를 저장해주세요.'
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return
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}
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await createGame({
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await createTemplate({
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gameId: draftGameId,
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gameName: draftGameName,
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preserveUploadState: true,
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})
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}
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if (!selectedGameId.value) {
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if (!selectedTemplateId.value) {
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error.value = '템플릿을 먼저 선택해주세요.'
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return
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}
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@@ -283,7 +283,7 @@ export function useAdminGameManager({
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fd.append('images', entry.file)
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fd.append('labels', entry.label.trim())
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})
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const res = await fetch(toApiUrl(`/api/admin/games/${encodeURIComponent(selectedGameId.value)}/images`), {
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const res = await fetch(toApiUrl(`/api/admin/games/${encodeURIComponent(selectedTemplateId.value)}/images`), {
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method: 'POST',
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credentials: 'include',
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body: fd,
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@@ -297,7 +297,7 @@ export function useAdminGameManager({
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for (const requestId of requestIds) {
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const draftsForRequest = requestDrafts.filter((entry) => entry.requestId === requestId)
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const result = await api.promoteAdminTemplateRequestItems(requestId, {
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gameId: selectedGameId.value,
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gameId: selectedTemplateId.value,
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itemIds: draftsForRequest.map((entry) => entry.itemId).filter(Boolean),
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itemSrcs: draftsForRequest.map((entry) => entry.src).filter(Boolean),
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itemLabels: draftsForRequest.reduce((acc, entry) => {
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@@ -310,7 +310,7 @@ export function useAdminGameManager({
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}
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resetUploadState()
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await loadGame()
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await loadTemplate()
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success.value = `템플릿 기본 아이템 ${uploadCount}개 추가를 완료했어요.`
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} catch (e) {
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const apiError = e?.data?.error || ''
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@@ -331,16 +331,16 @@ export function useAdminGameManager({
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}
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}
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async function saveGameItemOrder() {
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async function saveTemplateItemOrder() {
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resetMessages()
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if (!selectedGameId.value || !selectedGame.value?.items?.length) return
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if (!selectedTemplateId.value || !selectedTemplate.value?.items?.length) return
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try {
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const data = await api.updateAdminGameItemDisplayOrder(selectedGameId.value, {
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itemIds: selectedGame.value.items.map((item) => item.id),
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const data = await api.updateAdminGameItemDisplayOrder(selectedTemplateId.value, {
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itemIds: selectedTemplate.value.items.map((item) => item.id),
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})
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selectedGame.value = {
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...selectedGame.value,
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selectedTemplate.value = {
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...selectedTemplate.value,
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items: (data.items || []).map((item) => ({
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...item,
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draftLabel: item.label,
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@@ -360,13 +360,13 @@ export function useAdminGameManager({
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syncGameItemSortable,
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mergeRequestItemsIntoDrafts,
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removeUploadDraft,
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loadGame,
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createGame,
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loadTemplate,
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createTemplate,
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handleItemFiles,
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onFile,
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openItemFilePicker,
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clearItemFiles,
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uploadItem,
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saveGameItemOrder,
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saveTemplateItemOrder,
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}
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}
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