인터랙티브 아트워크 30종과 시간 기반 전환 및 개발 문서 추가

This commit is contained in:
2026-10-07 11:34:28 +09:00
commit a64a3e9fe9
9 changed files with 2077 additions and 0 deletions

938
artwork.js Normal file
View File

@@ -0,0 +1,938 @@
(() => {
'use strict';
const field = document.querySelector('.artwork');
const canvas = document.createElement('canvas');
const context = canvas.getContext('2d');
if (!context) return;
const styles = ['orbit', 'wave', 'mesh', 'bloom', 'particles', 'type',
'moire', 'slits', 'trails', 'pixels', 'negative', 'eclipse', 'hexagons',
'planes', 'flowmap', 'vortex', 'ribbons', 'checker', 'dunes', 'constellation',
'lens', 'sweep', 'window', 'mosaic', 'fragments', 'soundfield',
'blobs', 'tiles', 'monogram', 'glyphs'];
const names = {
orbit: 'Orbit', wave: 'Wave', mesh: 'Mesh', bloom: 'Light Bloom',
particles: 'Particle Field', type: 'Kinetic Type', moire: 'Moiré',
slits: 'Color Slits', trails: 'Afterimage', pixels: 'Pixel Field',
negative: 'Negative Space', eclipse: 'Eclipse', hexagons: 'Hex Field',
planes: 'Offset Planes', flowmap: 'Flow Map', vortex: 'Vortex', ribbons: 'Silk Ribbons',
checker: 'Soft Checker', dunes: 'Dunes', constellation: 'Constellation', lens: 'Lens',
sweep: 'Band Sweep', window: 'Elastic Window', mosaic: 'Tri Mosaic', fragments: 'Fragments',
soundfield: 'Sound Field', blobs: 'Duotone Blobs', tiles: 'Arc Tiles',
monogram: 'Chromatic N', glyphs: 'Glyph Field'
};
const schedule = globalThis.NNCArtworkSchedule;
const initialSelection = schedule.selectionAt(Date.now(), styles.length);
let currentSlot = initialSelection.slot;
let variant = initialSelection.variant;
field.dataset.artwork = styles[variant];
const extendedHues = [12, 190, 275, 335, 165, 28, 215, 185, 35, 320, 155, 205, 265, 15, 170, 240, 175];
if (variant >= 13) {
field.dataset.series = 'extended';
field.style.setProperty('--art-hue', extendedHues[variant - 13]);
}
field.append(canvas);
const picker = document.querySelector('#artwork-picker');
styles.forEach((style, index) => {
const option = document.createElement('option');
option.value = String(index);
option.textContent = `${String(index + 1).padStart(2, '0')} / ${names[style]}`;
picker.append(option);
});
picker.value = String(variant);
const reducedMotion = matchMedia('(prefers-reduced-motion: reduce)');
const theme = matchMedia('(prefers-color-scheme: dark)');
const pointer = { x: 0, y: 0, targetX: 0, targetY: 0, active: 0, targetActive: 0 };
function particleSet() {
const random = schedule.createRandom(Math.imul(currentSlot, 31) + variant);
return Array.from({ length: 1800 }, () => ({
x: random(), y: random(), offset: random() * Math.PI * 2,
depth: random(), size: 0.5 + random() * 1.2
}));
}
let particles = particleSet();
let width = 0;
let height = 0;
let stroke;
let frame = 0;
let lastTime = 0;
let phase = 0;
let visible = true;
function localPointer() {
const bounds = field.getBoundingClientRect();
return {
x: (pointer.x + 1) / 2 * innerWidth - bounds.left,
y: (pointer.y + 1) / 2 * innerHeight - bounds.top
};
}
function path(points) {
context.beginPath();
points.forEach(([x, y], index) => {
if (index === 0) context.moveTo(x, y);
else context.lineTo(x, y);
});
context.stroke();
}
function polygon(points, color) {
context.fillStyle = color;
context.beginPath();
points.forEach(([x, y], index) => {
if (index === 0) context.moveTo(x, y);
else context.lineTo(x, y);
});
context.closePath();
context.fill();
}
function drawExtended(style, px, py) {
const hue = extendedHues[variant - 13];
const color = (offset = 0, light = 50, saturation = 45) =>
`hsl(${hue + offset}, ${saturation}%, ${theme.matches ? light * 0.8 : light}%)`;
const ink = color(0, theme.matches ? 80 : 35, 30);
const unit = Math.min(width, height);
const cx = width * (0.5 + px * 0.06);
const cy = height * (0.5 + py * 0.06);
context.strokeStyle = ink;
context.fillStyle = ink;
context.lineCap = 'round';
switch (style) {
case 'planes': {
context.save();
context.globalCompositeOperation = theme.matches ? 'screen' : 'multiply';
const size = unit * 0.6;
for (let plane = 0; plane < 4; plane++) {
context.save();
const direction = plane % 2 ? 1 : -1;
context.translate(cx + direction * size * (0.17 + px * 0.12),
cy + (plane - 1.5) * size * 0.12 + py * size * direction * 0.1);
context.rotate(direction * 0.2 + Math.sin(phase * 0.2 + plane) * 0.03);
context.globalAlpha = 0.7;
context.fillStyle = color(plane * 65, 55 + plane * 5, 50);
context.fillRect(-size * 0.47, -size * 0.43, size * 0.94, size * 0.86);
context.restore();
}
context.restore();
break;
}
case 'flowmap': {
const cell = Math.max(28, Math.sqrt(width * height / 700));
const cursor = localPointer();
const reach = Math.max(unit * 0.35, 80);
context.lineWidth = 1.6;
for (let y = cell / 2; y < height; y += cell) {
for (let x = cell / 2; x < width; x += cell) {
const dx = x - cursor.x, dy = y - cursor.y;
const focus = Math.exp(-(dx * dx + dy * dy) / (reach * reach)) * pointer.active;
const angle = Math.sin(x / width * 5 + phase * 0.2)
+ Math.cos(y / height * 4 - phase * 0.15) + focus * 1.4;
const length = cell * (0.26 + focus * 0.1);
const ax = Math.cos(angle) * length, ay = Math.sin(angle) * length;
context.strokeStyle = color(focus * 55, theme.matches ? 72 : 42, 35);
path([[x - ax, y - ay], [x + ax, y + ay]]);
}
}
break;
}
case 'vortex': {
for (let arm = 0; arm < 12; arm++) {
const points = [];
for (let step = 0; step <= 150; step++) {
const u = step / 150;
const angle = arm / 12 * Math.PI * 2 + u * 7 + phase * 0.12 + px * 0.6;
const radius = u * Math.hypot(width, height) * 0.65;
points.push([cx + Math.cos(angle) * radius, cy + Math.sin(angle) * radius * (0.72 + py * 0.08)]);
}
context.strokeStyle = color(arm * 3, theme.matches ? 72 : 46);
context.lineWidth = 1.5;
path(points);
}
break;
}
case 'ribbons': {
const thickness = unit * 0.045;
for (let ribbon = 0; ribbon < 7; ribbon++) {
const upper = [], lower = [];
for (let step = 0; step <= 100; step++) {
const u = step / 100;
const y = height * (0.12 + ribbon * 0.12 + Math.sin(u * 5 + ribbon * 0.5 + phase * 0.2 + px) * 0.16)
+ py * height * 0.06 * Math.sin(u * Math.PI);
upper.push([u * width, y - thickness]);
lower.push([u * width, y + thickness]);
}
polygon([...upper, ...lower.reverse()], color(ribbon * 9, 38 + ribbon * 6, 48));
}
break;
}
case 'checker': {
const cell = Math.max(48, Math.sqrt(width * height / 170));
const bend = (x, y) => [x + Math.sin(y / height * 5 + phase * 0.2 + py) * cell * 0.25,
y + Math.sin(x / width * 6 + phase * 0.25 + px) * cell * 0.25];
for (let row = -1; row < height / cell + 1; row++) {
for (let column = -1; column < width / cell + 1; column++) {
if ((row + column) % 2 === 0) continue;
const x = column * cell, y = row * cell;
polygon([bend(x, y), bend(x + cell, y), bend(x + cell, y + cell), bend(x, y + cell)], color(0, theme.matches ? 48 : 63, 24));
}
}
break;
}
case 'dunes': {
for (let layer = 0; layer < 7; layer++) {
const points = [[0, height]];
for (let step = 0; step <= 100; step++) {
const u = step / 100;
points.push([u * width, height * (0.15 + layer * 0.125
+ Math.sin(u * 4 + layer * 0.65 + phase * 0.12 + px * (layer + 1) * 0.15) * 0.1
+ py * 0.025 * layer)]);
}
points.push([width, height]);
polygon(points, color(layer * -3, 78 - layer * 7, 42));
}
break;
}
case 'constellation': {
const count = width < 680 ? 35 : 65;
const points = particles.slice(0, count).map(point => [
width * (0.05 + point.x * 0.9) + Math.sin(phase * 0.2 + point.offset) * 8 + px * point.depth * 16,
height * (0.06 + point.y * 0.88) + Math.cos(phase * 0.2 + point.offset) * 8 + py * point.depth * 16]);
const reach = Math.sqrt(width * height / count) * 1.4;
points.forEach((point, index) => {
for (let other = index + 1; other < count; other++) {
const distance = Math.hypot(point[0] - points[other][0], point[1] - points[other][1]);
if (distance < reach) {
context.globalAlpha = (1 - distance / reach) * 0.6;
path([point, points[other]]);
}
}
context.globalAlpha = 0.8;
context.beginPath();
context.arc(point[0], point[1], 1.8 + particles[index].depth * 1.5, 0, Math.PI * 2);
context.fill();
});
break;
}
case 'lens': {
const gap = Math.max(14, width / 90);
const radius = unit * 0.38;
for (let x = -radius; x < width + radius; x += gap) {
const points = [];
for (let step = 0; step <= 100; step++) {
const y = step / 100 * height;
const distance = Math.hypot(x - cx, y - cy) / radius;
const warp = Math.max(0, 1 - distance * distance) * 0.75;
points.push([x + (x - cx) * warp, y]);
}
context.lineWidth = gap * 0.3;
path(points);
}
break;
}
case 'sweep': {
context.save();
context.translate(cx, cy);
context.rotate(-0.5 + px * 0.2);
const span = Math.hypot(width, height) * 1.5;
const thickness = unit * 0.13;
for (let band = 0; band < 5; band++) {
const y = (band - 2) * thickness * 1.3 + py * thickness * (band - 2) * 0.3;
const gradient = context.createLinearGradient(-span / 2, 0, span / 2, 0);
gradient.addColorStop(0, color(band * 15, 45, 55));
gradient.addColorStop(0.5, color(band * 15 + 30, 72, 50));
gradient.addColorStop(1, color(band * 15 + 55, 48, 40));
context.fillStyle = gradient;
context.fillRect(-span / 2 + Math.sin(phase * 0.2 + band) * 10, y - thickness / 2, span, thickness);
}
context.restore();
break;
}
case 'window': {
const size = unit * 0.62;
const half = size / 2;
const thickness = unit * 0.065;
const shear = px * size * 0.18;
const tilt = py * size * 0.13;
const corner = (x, y) => [cx + x + y / half * shear,
cy + y + x / half * tilt];
const outer = [corner(-half, -half), corner(half, -half),
corner(half, half), corner(-half, half)];
const inset = half - thickness;
const inner = [corner(-inset, -inset), corner(inset, -inset),
corner(inset, inset), corner(-inset, inset)];
const gradient = context.createLinearGradient(cx - half + px * size * 0.2,
cy - half, cx + half, cy + half + py * size * 0.2);
gradient.addColorStop(0, color(px * 65, 48, 55));
gradient.addColorStop(0.5, color(75 + py * 55, 64, 55));
gradient.addColorStop(1, color(155 + px * 65, 48, 50));
context.fillStyle = gradient;
context.beginPath();
for (const points of [outer, inner]) {
points.forEach(([x, y], index) => {
if (index === 0) context.moveTo(x, y);
else context.lineTo(x, y);
});
context.closePath();
}
context.fill('evenodd');
break;
}
case 'mosaic': {
const cell = Math.max(70, Math.sqrt(width * height / 90));
const cursor = localPointer();
const reach = Math.max(unit * 0.4, 100);
const vertex = (column, row) => {
const point = particles[((row + 2) * 37 + column + 2) % particles.length];
return [column * cell + (point.x - 0.5) * cell * 0.24,
row * cell + (point.y - 0.5) * cell * 0.24];
};
for (let row = -1; row < height / cell + 1; row++) {
for (let column = -1; column < width / cell + 1; column++) {
const a = vertex(column, row), b = vertex(column + 1, row);
const c = vertex(column + 1, row + 1), d = vertex(column, row + 1);
const focus = Math.exp(-Math.pow(Math.hypot(a[0] - cursor.x, a[1] - cursor.y) / reach, 2)) * pointer.active;
const point = particles[((row + 2) * 23 + column + 2) % particles.length];
const light = 45 + point.depth * 25 + focus * 10;
polygon([a, b, c], color(point.x * 50 + focus * 25, light, 28));
polygon([a, c, d], color(point.y * 50 + 20, light - 9, 32));
}
}
break;
}
case 'fragments': {
const count = width < 680 ? 55 : 100;
const cursor = localPointer();
const reach = Math.max(unit * 0.3, 80);
for (let index = 0; index < count; index++) {
const point = particles[index];
let x = width * (0.04 + point.x * 0.92), y = height * (0.05 + point.y * 0.9);
const dx = x - cursor.x, dy = y - cursor.y;
const focus = Math.exp(-(dx * dx + dy * dy) / (reach * reach)) * pointer.active;
x += dx * focus * 0.15;
y += dy * focus * 0.15;
const angle = point.offset + Math.sin(phase * 0.2 + point.offset) * 0.12 + focus * 0.9;
const length = unit * (0.015 + point.depth * 0.025);
context.lineWidth = 2 + point.size;
context.strokeStyle = color(point.depth * 60 + focus * 20, 42 + point.depth * 20, 35);
path([[x - Math.cos(angle) * length, y - Math.sin(angle) * length],
[x + Math.cos(angle) * length, y + Math.sin(angle) * length]]);
}
break;
}
case 'soundfield': {
const count = width < 680 ? 32 : 72;
const gap = width / (count + 1);
context.lineWidth = gap * 0.4;
for (let bar = 1; bar <= count; bar++) {
const u = bar / count;
const envelope = Math.sin(u * Math.PI);
const amplitude = height * (0.04 + envelope * (0.12 + (Math.sin(u * 17 + phase * 0.6 + px * 2) + 1) * 0.12));
const center = height * (0.5 + py * 0.1 * envelope);
context.strokeStyle = color(bar * 0.5, theme.matches ? 74 : 45);
path([[bar * gap, center - amplitude], [bar * gap, center + amplitude]]);
}
break;
}
case 'blobs': {
const size = unit * 0.3;
context.save();
context.globalCompositeOperation = theme.matches ? 'screen' : 'multiply';
for (let blob = 0; blob < 2; blob++) {
const direction = blob === 0 ? -1 : 1;
const x = width * 0.5 + direction * size * (0.4 + px * 0.35);
const y = height * 0.5 + direction * py * size * 0.3;
const points = [];
for (let step = 0; step <= 160; step++) {
const angle = step / 160 * Math.PI * 2;
const contour = 1 + Math.sin(angle * 3 + blob * 2 + phase * 0.25) * 0.13
+ Math.cos(angle * 2 - py * 0.7) * 0.1;
const rotation = direction * (0.15 + px * 0.2);
const bx = Math.cos(angle) * size * contour;
const by = Math.sin(angle) * size * contour * 0.87;
points.push([x + bx * Math.cos(rotation) - by * Math.sin(rotation),
y + bx * Math.sin(rotation) + by * Math.cos(rotation)]);
}
context.globalAlpha = 0.85;
polygon(points, color(blob === 0 ? 0 : 155, blob === 0 ? 52 : 62, 60));
}
context.restore();
break;
}
case 'tiles': {
const cell = Math.max(70, Math.sqrt(width * height / 60));
for (let row = 0; row < height / cell; row++) {
for (let column = 0; column < width / cell; column++) {
context.save();
context.translate((column + 0.5) * cell, (row + 0.5) * cell);
context.rotate(((row * 3 + column) % 4) * Math.PI / 2);
context.beginPath();
context.rect(-cell / 2, -cell / 2, cell, cell);
context.clip();
context.fillStyle = color((row + column) % 3 * 22, 40 + (row % 3) * 9, 35);
context.beginPath();
context.moveTo(-cell / 2, -cell / 2);
context.arc(-cell / 2, -cell / 2, cell * (0.82 + px * 0.08 + Math.sin(phase * 0.2) * 0.03), 0, Math.PI / 2);
context.closePath();
context.fill();
context.restore();
}
}
break;
}
case 'monogram': {
// 큰 글자 하나를 중심으로 구성해 반복 패턴과 다른 분위기를 만듭니다.
context.save();
const size = unit * 0.92;
const shift = px * unit * 0.28;
const hueShift = px * 110 + py * 65 + Math.sin(phase * 0.3) * 25;
const gradient = context.createLinearGradient(cx - size * 0.5 + shift,
cy - size * 0.3 + py * unit * 0.12, cx + size * 0.5 + shift, cy + size * 0.3);
gradient.addColorStop(0, color(hueShift, 42, 70));
gradient.addColorStop(0.35, color(hueShift + 50, 62, 75));
gradient.addColorStop(0.65, color(hueShift + 130, 65, 70));
gradient.addColorStop(1, color(hueShift + 200, 48, 65));
context.fillStyle = gradient;
context.fillRect(0, 0, width, height);
const lightX = cx + px * size * 0.35;
const lightY = cy + py * size * 0.35;
const light = context.createRadialGradient(lightX, lightY, 0, lightX, lightY, size * 0.5);
light.addColorStop(0, 'rgba(255, 255, 255, 0.75)');
light.addColorStop(0.4, 'rgba(255, 245, 225, 0.25)');
light.addColorStop(1, 'rgba(255, 255, 255, 0)');
context.globalCompositeOperation = 'screen';
context.fillStyle = light;
context.fillRect(0, 0, width, height);
context.globalCompositeOperation = 'destination-in';
context.fillStyle = '#000';
context.font = `700 ${size}px Arial, sans-serif`;
context.textAlign = 'center';
context.textBaseline = 'middle';
context.translate(cx, cy);
context.rotate(px * 0.075);
const growth = 1 + pointer.active * 0.045 + Math.sin(phase * 0.25) * 0.01;
context.scale(growth, growth);
context.fillText('N', 0, size * 0.045);
context.restore();
break;
}
case 'glyphs': {
const cell = Math.max(64, Math.sqrt(width * height / 130));
const cursor = localPointer();
const reach = Math.max(cell * 1.8, unit * 0.3);
let index = 0;
for (let y = cell * 0.5; y < height; y += cell) {
for (let x = cell * 0.5; x < width; x += cell) {
const point = particles[index++ % particles.length];
const focus = Math.exp(-Math.pow(Math.hypot(x - cursor.x, y - cursor.y) / reach, 2) * 2) * pointer.active;
const size = cell * (0.16 + focus * 0.03);
const glyph = Math.floor(point.depth * 5);
context.save();
context.translate(x, y);
context.rotate(Math.floor(point.x * 4) * Math.PI / 2 + focus * Math.PI / 2
+ Math.sin(phase * 0.15 + point.offset) * 0.025);
context.strokeStyle = color(focus * 70 + glyph * 8, theme.matches ? 72 : 40, 32 + focus * 20);
context.fillStyle = context.strokeStyle;
context.lineWidth = Math.max(1.5, cell * 0.024);
if (glyph === 0) {
path([[-size, 0], [size, 0]]);
path([[0, -size], [0, size]]);
} else if (glyph === 1) {
path([[-size, -size], [-size, size], [size, size]]);
} else if (glyph === 2) {
path([[-size, -size * 0.4], [size, -size * 0.4]]);
path([[-size, size * 0.4], [size, size * 0.4]]);
} else if (glyph === 3) {
context.beginPath();
context.arc(0, 0, size, -Math.PI / 2, Math.PI / 2);
context.stroke();
context.beginPath();
context.arc(-size * 0.5, 0, size * 0.16, 0, Math.PI * 2);
context.fill();
} else {
path([[-size * 0.7, size], [0, -size], [size * 0.7, size]]);
}
context.restore();
}
}
break;
}
}
context.globalAlpha = 1;
}
function draw() {
context.clearRect(0, 0, width, height);
context.strokeStyle = stroke;
context.fillStyle = stroke;
context.lineWidth = 0.8;
context.lineCap = 'butt';
const drift = reducedMotion.matches ? 0 : Math.sin(phase) * 0.012;
const px = pointer.x;
const py = pointer.y;
const scale = Math.max(width, height * 1.35);
if (width <= 0 || height <= 0) return;
if (variant === 0) {
const angle = -0.42 + px * 0.14 + drift;
const cos = Math.cos(angle);
const sin = Math.sin(angle);
for (let ring = 0; ring < 64; ring++) {
const rx = scale * (0.086 + ring * 0.014);
const ry = height * (0.11 + ring * 0.023);
const cx = width * (0.66 - ring * 0.0028 + px * 0.055);
const cy = height * (0.58 - ring * 0.0046 + py * 0.07);
const points = [];
for (let step = 0; step <= 160; step++) {
const t = step / 160 * Math.PI * 2;
const flex = 1 + Math.sin(t * 3 + ring * 0.04) * (0.012 + py * 0.015);
const x = Math.cos(t) * rx * flex;
const y = Math.sin(t) * ry * flex;
points.push([cx + x * cos - y * sin, cy + x * sin + y * cos]);
}
path(points);
}
} else if (variant === 1) {
for (let line = -18; line < 58; line++) {
const points = [];
for (let step = 0; step <= 150; step++) {
const x = step / 150 * width;
const u = x / width;
const envelope = Math.sin(u * Math.PI);
const wave = Math.sin(u * Math.PI * 2.1 + line * 0.048 + px * 0.6 + drift);
const y = height * (line / 40 + wave * envelope * (0.24 + py * 0.07));
points.push([x, y]);
}
path(points);
}
} else if (variant === 2) {
const bend = (u, v) => {
const dx = u - (0.54 + px * 0.12);
const dy = v - (0.48 + py * 0.12);
const influence = Math.exp(-(dx * dx + dy * dy) * 5);
const twist = influence * (0.85 + drift * 3);
return [
width * (u + (dx * (Math.cos(twist) - 1) - dy * Math.sin(twist)) * 0.7),
height * (v + (dx * Math.sin(twist) + dy * (Math.cos(twist) - 1)) * 0.7)
];
};
for (let line = -8; line <= 48; line++) {
const horizontal = [];
const vertical = [];
for (let step = 0; step <= 120; step++) {
const position = -0.3 + step / 120 * 1.6;
horizontal.push(bend(position, line / 40));
vertical.push(bend(line / 40, position));
}
path(horizontal);
path(vertical);
}
} else if (variant === 3) {
// 넓은 빛 영역을 겹쳐 표현하고, 전체 캔버스의 블러 연산은 피합니다.
context.save();
context.globalCompositeOperation = theme.matches ? 'screen' : 'multiply';
const colors = theme.matches
? ['255, 99, 61', '114, 90, 238', '38, 170, 178']
: ['255, 123, 84', '158, 139, 242', '82, 193, 185'];
for (let pool = 0; pool < 3; pool++) {
const t = phase * 0.5 + pool * 2.1;
const x = width * (0.25 + pool * 0.25 + Math.sin(t) * 0.05 + px * 0.08);
const y = height * (0.5 + Math.cos(t) * 0.14 + py * 0.12);
const radius = Math.max(width * 0.36, height * 0.7);
const glow = context.createRadialGradient(x, y, 0, x, y, radius);
glow.addColorStop(0, `rgba(${colors[pool]}, 0.85)`);
glow.addColorStop(0.35, `rgba(${colors[pool]}, 0.4)`);
glow.addColorStop(1, `rgba(${colors[pool]}, 0)`);
context.fillStyle = glow;
context.fillRect(0, 0, width, height);
}
context.restore();
} else if (variant === 4) {
const bounds = field.getBoundingClientRect();
const cursorX = (px + 1) / 2 * innerWidth - bounds.left;
const cursorY = (py + 1) / 2 * innerHeight - bounds.top;
const radius = Math.min(width, height) * 0.28;
const count = Math.min(particles.length, Math.max(350, Math.round(width * height / 480)));
for (let index = 0; index < count; index++) {
const point = particles[index];
// 입자를 전체 영역에 분산하고, 가장자리를 지나면 반대편에서 이어집니다.
const flowX = point.x + phase * (0.025 + point.depth * 0.025)
+ Math.sin(phase * 0.5 + point.offset) * 0.025;
const flowY = point.y + Math.sin(phase * 0.35 + point.offset) * 0.045;
let x = ((flowX % 1 + 1) % 1) * width;
let y = ((flowY % 1 + 1) % 1) * height;
const dx = x - cursorX;
const dy = y - cursorY;
const distance = Math.hypot(dx, dy);
const force = Math.pow(Math.max(0, 1 - distance / Math.max(radius, 1)), 2)
* radius * 0.65 * pointer.active;
x += dx / Math.max(distance, 1) * force;
y += dy / Math.max(distance, 1) * force;
context.globalAlpha = 0.3 + point.depth * 0.7;
context.beginPath();
context.arc(x, y, point.size, 0, Math.PI * 2);
context.fill();
}
context.globalAlpha = 1;
} else if (variant === 5) {
const wide = width > 680;
const rows = wide ? Math.max(3, Math.round(height / 160)) : 5;
const rowHeight = height / rows;
const text = 'NO NAME';
context.font = `700 ${Math.max(rowHeight * 1.12, 1)}px Arial, sans-serif`;
context.textBaseline = 'middle';
const textWidth = context.measureText(text).width;
const stretch = wide ? 1 : width * 0.91 / Math.max(textWidth, 1);
const spacing = textWidth * stretch + rowHeight * 0.32;
for (let row = 0; row < rows; row++) {
const proximity = Math.exp(-Math.pow((row + 0.5) / rows - (py + 1) / 2, 2) * 18);
const shift = px * width * 0.07 * proximity;
const breathing = Math.sin(phase * 0.6 + row * 0.7) * 0.015;
context.save();
context.beginPath();
context.rect(0, row * rowHeight, width, rowHeight);
context.clip();
const offset = wide ? -spacing * (row % 2 ? 0.45 : 0.08) : width * 0.045;
context.translate(offset + shift, (row + 0.5) * rowHeight);
context.scale(stretch * (1 + breathing), 0.95 + proximity * pointer.active * 0.16);
const copies = wide ? Math.ceil(width / spacing) + 2 : 1;
for (let copy = 0; copy < copies; copy++) {
const x = copy * spacing / stretch;
if (row % 2 === 0) context.fillText(text, x, 0);
else {
context.lineWidth = 1.2 / Math.max(stretch, 0.1);
context.strokeText(text, x, 0);
}
}
context.restore();
}
} else if (variant === 6) {
context.save();
context.globalAlpha = 0.5;
const gap = Math.max(8, Math.min(width, height) / 48);
const extent = Math.hypot(width, height);
for (let layer = 0; layer < 2; layer++) {
const direction = layer === 0 ? -1 : 1;
const cx = width * (0.5 + direction * 0.055) + direction * px * width * 0.04;
const cy = height * 0.5 + direction * (py * height * 0.06 + Math.sin(phase * 0.3) * 8);
for (let radius = gap; radius < extent; radius += gap) {
context.beginPath();
context.ellipse(cx, cy, radius, radius * (1 + layer * 0.018),
layer * 0.08, 0, Math.PI * 2);
context.stroke();
}
}
context.restore();
} else if (variant === 7) {
const columns = Math.max(24, Math.min(64, Math.round(width / 24)));
const boundaries = [];
for (let column = 0; column <= columns; column++) {
const u = column / columns;
const focus = (px + 1) / 2;
const bend = Math.sin((u - focus) * Math.PI * 2) * 0.045 * pointer.active;
boundaries.push(width * (u + bend * Math.sin(u * Math.PI)));
}
for (let column = 0; column < columns; column++) {
const u = column / columns;
const hue = 15 + u * 215 + Math.sin(phase * 0.25) * 8;
const lightness = theme.matches ? 36 : 62;
const color = context.createLinearGradient(0, 0, 0, height);
color.addColorStop(0, `hsl(${hue}, 55%, ${lightness + 10}%)`);
color.addColorStop(0.5 + py * 0.15, `hsl(${hue + 18}, 65%, ${lightness - 9}%)`);
color.addColorStop(1, `hsl(${hue - 10}, 45%, ${lightness}%)`);
context.fillStyle = color;
context.fillRect(boundaries[column], 0,
Math.max(0, boundaries[column + 1] - boundaries[column] - 1.5), height);
}
} else if (variant === 8) {
// 커서 입력 없이도 완성된 구성이 보이도록 수식으로 궤적을 그립니다.
for (let ribbon = 0; ribbon < 5; ribbon++) {
const points = [];
for (let step = 0; step <= 160; step++) {
const t = step / 160 * Math.PI * 2;
points.push([
width * 0.5 + Math.sin(t * 2 + phase * 0.12 + ribbon * 0.065) * width * 0.4,
height * 0.5 + Math.sin(t * 3 + ribbon * 0.085) * height * 0.35
]);
}
context.globalAlpha = 0.3 + ribbon * 0.1;
context.strokeStyle = `hsl(${190 + ribbon * 18}, 65%, ${theme.matches ? 65 : 38}%)`;
context.lineWidth = 0.9;
path(points);
}
context.globalAlpha = 1;
} else if (variant === 9) {
const cell = Math.max(12, Math.sqrt(width * height / 1800));
const cursor = localPointer();
for (let y = 0; y < height; y += cell) {
for (let x = 0; x < width; x += cell) {
const distance = Math.hypot(x - cursor.x, y - cursor.y) / Math.max(height, 1);
const wave = Math.sin(x / width * 8 + phase * 0.55)
* Math.cos(y / height * 7 - phase * 0.35);
const ripple = Math.cos(distance * 18 - phase * 1.3)
* Math.exp(-distance * 3) * pointer.active;
const value = Math.max(0, Math.min(1, (wave + ripple + 1) / 2));
context.fillStyle = `hsl(${175 + value * 75}, 45%, ${
(theme.matches ? 18 : 35) + value * (theme.matches ? 40 : 38)}%)`;
const inset = cell * (0.1 + (1 - value) * 0.12);
context.fillRect(x + inset, y + inset, cell - inset * 2, cell - inset * 2);
}
}
} else if (variant === 10) {
// 단색 면을 뚫어 아래에 있는 색 영역을 드러냅니다.
context.save();
context.fillStyle = theme.matches ? '#172e3d' : '#263f55';
context.fillRect(0, 0, width, height);
const cursor = localPointer();
const restingX = width * (0.56 + Math.sin(phase * 0.25) * 0.045);
const restingY = height * (0.5 + Math.cos(phase * 0.2) * 0.04);
const blend = pointer.active * 0.85;
const cx = restingX * (1 - blend) + Math.max(0, Math.min(width, cursor.x)) * blend;
const cy = restingY * (1 - blend) + Math.max(0, Math.min(height, cursor.y)) * blend;
context.globalCompositeOperation = 'destination-out';
context.beginPath();
context.ellipse(cx, cy, Math.min(width * 0.31, height * 0.48),
Math.min(width * 0.24, height * 0.35), -0.35 + px * 0.2, 0, Math.PI * 2);
context.fill();
context.restore();
} else if (variant === 11) {
const radius = Math.min(width * 0.3, height * 0.37);
const cx = width * 0.5;
const cy = height * 0.5;
const offsetX = radius * (0.45 + Math.sin(phase * 0.3) * 0.12 + px * 0.22);
const offsetY = radius * (-0.2 + py * 0.2);
context.save();
const glow = context.createRadialGradient(cx, cy, radius * 0.65, cx, cy, radius * 1.65);
glow.addColorStop(0, theme.matches ? 'rgba(245, 167, 79, 0.65)' : 'rgba(222, 113, 44, 0.35)');
glow.addColorStop(1, 'rgba(222, 113, 44, 0)');
context.fillStyle = glow;
context.fillRect(0, 0, width, height);
context.fillStyle = theme.matches ? '#f1b76a' : '#d87c38';
context.beginPath();
context.arc(cx, cy, radius, 0, Math.PI * 2);
context.fill();
// 빛나는 원 내부로 가리는 형태를 제한해 원 밖에는 표시되지 않도록 합니다.
context.clip();
context.fillStyle = theme.matches ? '#182631' : '#e5ddd0';
context.beginPath();
context.arc(cx + offsetX, cy + offsetY, radius * 0.98, 0, Math.PI * 2);
context.fill();
context.restore();
} else if (variant === 12) {
const cell = Math.max(44, Math.sqrt(width * height / 360));
const rowStep = cell * Math.sqrt(3) / 2;
const cursor = localPointer();
const reach = Math.max(cell * 2.2, Math.min(width, height) * 0.3);
for (let row = 0; row * rowStep < height + cell; row++) {
const y = row * rowStep;
for (let x = cell * (row % 2 ? 0.5 : 0); x < width + cell; x += cell) {
const u = x / width;
const v = y / height;
const wave = Math.sin(u * 4 - v * 3 + phase * 0.2)
* Math.cos(v * 3 + phase * 0.12);
const distance = Math.hypot(x - cursor.x, y - cursor.y) / reach;
const focus = Math.exp(-distance * distance * 2.5) * pointer.active;
const base = 0.34 + (wave + 1) * 0.03;
const radius = cell * (base * (1 - focus) + 0.5 * focus);
const lightness = theme.matches ? 34 + focus * 28 : 68 - focus * 18;
context.fillStyle = `hsl(${315 + focus * 22}, ${18 + focus * 30}%, ${lightness}%)`;
context.globalAlpha = 0.7 + focus * 0.2;
context.beginPath();
for (let corner = 0; corner < 6; corner++) {
const angle = corner / 6 * Math.PI * 2 - Math.PI / 2;
const hx = x + Math.cos(angle) * radius;
const hy = y + Math.sin(angle) * radius;
if (corner === 0) context.moveTo(hx, hy);
else context.lineTo(hx, hy);
}
context.closePath();
context.fill();
}
}
context.globalAlpha = 1;
} else {
drawExtended(styles[variant], px, py);
}
}
function tick(time) {
frame = 0;
if (!visible || document.hidden || reducedMotion.matches) return;
if (time - lastTime >= 1000 / 30) {
const elapsed = Math.min(time - lastTime, 64);
lastTime = time;
phase += elapsed * 0.00018;
const response = variant === 12 || variant === 28 ? 0.24 : 0.09;
pointer.x += (pointer.targetX - pointer.x) * response;
pointer.y += (pointer.targetY - pointer.y) * response;
pointer.active += (pointer.targetActive - pointer.active) * response;
draw();
}
frame = requestAnimationFrame(tick);
}
function resume() {
if (!frame && visible && !document.hidden && !reducedMotion.matches) {
lastTime = performance.now();
frame = requestAnimationFrame(tick);
}
}
function resize() {
const bounds = field.getBoundingClientRect();
width = bounds.width;
height = bounds.height;
const ratio = Math.min(devicePixelRatio || 1, 2);
canvas.width = Math.round(width * ratio);
canvas.height = Math.round(height * ratio);
context.setTransform(ratio, 0, 0, ratio, 0, 0);
stroke = getComputedStyle(field).getPropertyValue('--contour').trim();
draw();
field.classList.add('is-ready');
resume();
}
// 개발용 선택 기능: 새로고침 없이 현재 화면에서 작품을 전환합니다.
function selectArtwork(index) {
variant = (index + styles.length) % styles.length;
field.dataset.artwork = styles[variant];
if (variant >= 13) {
field.dataset.series = 'extended';
field.style.setProperty('--art-hue', extendedHues[variant - 13]);
} else {
delete field.dataset.series;
field.style.removeProperty('--art-hue');
}
phase = 0;
pointer.x = pointer.y = pointer.targetX = pointer.targetY = 0;
pointer.active = pointer.targetActive = 0;
picker.value = String(variant);
particles = particleSet();
resize();
}
picker.addEventListener('change', () => selectArtwork(Number(picker.value)));
document.querySelector('#artwork-previous').addEventListener('click', () => selectArtwork(variant - 1));
document.querySelector('#artwork-next').addEventListener('click', () => selectArtwork(variant + 1));
document.querySelector('#artwork-random').addEventListener('click', () => {
const random = schedule.createRandom(Date.now());
selectArtwork(variant + 1 + Math.floor(random() * (styles.length - 1)));
});
// 작품은 현재 시간만으로 결정하고, 개발자 선택은 임시 미리보기로 사용합니다.
// 패널을 닫거나 다음 시간 슬롯에 진입하면 예정된 작품으로 돌아갑니다.
let scheduleTimer;
function syncSchedule(restore = false) {
clearTimeout(scheduleTimer);
const now = Date.now();
const selection = schedule.selectionAt(now, styles.length);
if (restore || selection.slot !== currentSlot) {
currentSlot = selection.slot;
selectArtwork(selection.variant);
}
const untilBoundary = schedule.SLOT_DURATION - (now % schedule.SLOT_DURATION);
scheduleTimer = setTimeout(syncSchedule, Math.min(untilBoundary, 60000));
}
syncSchedule();
const controls = document.querySelector('.artwork-controls');
const trigger = document.querySelector('#developer-trigger');
let holdTimer;
let holdPointer = null;
let holdOrigin;
function cancelHold() {
clearTimeout(holdTimer);
const pointerId = holdPointer;
holdPointer = null;
if (pointerId !== null && trigger.hasPointerCapture(pointerId)) {
trigger.releasePointerCapture(pointerId);
}
}
function openControls() {
cancelHold();
controls.hidden = false;
controls.open = true;
document.querySelector('#artwork-close').focus({ preventScroll: true });
}
trigger.addEventListener('pointerdown', event => {
if (!event.isPrimary || event.button !== 0) return;
event.preventDefault();
cancelHold();
holdPointer = event.pointerId;
holdOrigin = { x: event.clientX, y: event.clientY };
trigger.setPointerCapture(event.pointerId);
holdTimer = setTimeout(openControls, 5000);
});
trigger.addEventListener('pointermove', event => {
if (event.pointerId === holdPointer && Math.hypot(event.clientX - holdOrigin.x,
event.clientY - holdOrigin.y) > 12) cancelHold();
});
for (const event of ['pointerup', 'pointercancel', 'lostpointercapture']) {
trigger.addEventListener(event, cancelHold);
}
trigger.addEventListener('contextmenu', event => event.preventDefault());
trigger.addEventListener('keydown', event => {
if ((event.key === ' ' || event.key === 'Enter') && !event.repeat) {
event.preventDefault();
clearTimeout(holdTimer);
holdTimer = setTimeout(openControls, 5000);
}
});
trigger.addEventListener('keyup', cancelHold);
trigger.addEventListener('blur', cancelHold);
function closeControls() {
controls.hidden = true;
cancelHold();
syncSchedule(true);
trigger.focus({ preventScroll: true });
}
document.querySelector('#artwork-close').addEventListener('click', event => {
event.preventDefault();
event.stopPropagation();
closeControls();
});
controls.addEventListener('keydown', event => {
if (event.key === 'Escape') { event.preventDefault(); closeControls(); }
});
window.addEventListener('blur', cancelHold);
window.addEventListener('focus', () => syncSchedule());
document.addEventListener('pointermove', event => {
if (reducedMotion.matches) return;
if (event.target.closest('.artwork-controls, #developer-trigger')) { release(); return; }
pointer.targetX = Math.max(-1, Math.min(1, event.clientX / innerWidth * 2 - 1));
pointer.targetY = Math.max(-1, Math.min(1, event.clientY / innerHeight * 2 - 1));
pointer.targetActive = 1;
}, { passive: true });
function release() {
pointer.targetX = 0;
pointer.targetY = 0;
pointer.targetActive = 0;
}
document.documentElement.addEventListener('pointerleave', release);
document.addEventListener('pointerup', event => { if (event.pointerType !== 'mouse') release(); });
window.addEventListener('blur', release);
document.addEventListener('visibilitychange', () => {
cancelHold();
if (!document.hidden) syncSchedule();
resume();
});
reducedMotion.addEventListener('change', () => {
pointer.x = pointer.y = pointer.targetX = pointer.targetY = 0;
pointer.active = pointer.targetActive = 0;
draw();
resume();
});
theme.addEventListener('change', resize);
new ResizeObserver(resize).observe(field);
new IntersectionObserver(entries => {
visible = entries[0].isIntersecting;
resume();
}).observe(field);
})();